BLASTCOMP_CONTAINER
> BLASTCOMP_TOOLCHAIN
// Docker container for M68K cross-compilation.
// Easily build binaries for SEGA Genesis / Mega Drive.
# Build Process Visualization
[HOST]
make build
->
[CONTAINER]
m68k-gcc main.c -o rom.bin
>> BUILD SUCCESSFUL: rom.bin (Genesis) generated.
STRUCTVIZ
> C_STRUCT_MEMORY_VISUALIZER
// Interactive client-side web app to visualize C struct padding and alignment.
// Parses C code recursively and calculates optimal layouts across LP64, LLP64, ILP32, and 8-bit cc65 architectures.
# Memory Grid Analysis: struct { char a; double b; } (LP64)
[0x00]
a
p
p
p
p
p
p
p
// 7 bytes padding
[0x08]
b
b
b
b
b
b
b
b
// 8 bytes aligned
>> TOTAL SIZE: 16 bytes (Wasted space: 43%)
FRONTEND: HTML5 路 CSS3 路 Vanilla JS
DEPLOYMENT: GitHub Pages
fig 1.4 - Virtual Memory Hex Dump
BEEHIVE
> BEEHIVE_TELEMETRY_PIPELINE
// Architecture: Distributed MQTT swarm bridging to Web.
// High-frequency telemetry ingestion via Python service.
NODE_ALPHA
NODE_BETA
NODE_GAMMA
PYTHON_BRIDGE
(mqtt broker)
Writes JSON IO
NGINX_WEB
(:80 /index.html)
VISUALIZER_UI
TARGET: Raspberry Pi
STACK: Yocto 路 Mosquitto 路 Python
fig 1.2 - Swarm Architecture
AUTO_PATCHER
> QT_FRAMELESS_LAUNCHER
// Custom C++ game updater built with Qt.
// Features: Non-rectangular window masking, SHA-256 integrity verification, and zero-dependency ZIP extraction (Miniz).
CORE: C++17 路 Qt Widgets
NET: QNetworkAccessManager 路 SSL
fig 1.3 - Custom Stylesheet Implementation
AI_VIZ
> 3D_GAME_AI_VISUALIZER
// Interactive client-side web app to visualize pathfinding algorithms.
// Compares A*, Dijkstra, BFS, and Greedy algorithms with simple Game-AI behaviors.
# Search Output: A* Algorithm
>> frontier.sort(priority): f(n) = g(n) + h(n)
>> Target reached. Route found.
>> Moving agent along path...
FRONTEND: HTML5 路 Three.js 路 JavaScript
RENDERER: WebGL
fig 1.5 - A* Pathfinding Simulation